Created single-rider, closed-loop, military-style mech simulator on a three-man team using pre-visualization mockups (physical and virtual), additive and subtractive construction techniques, and interfaced Unity3D with a Moog stewart platform and custom external peripherals.
I was in charge of Pre-visualization, fabrication, custom electronics, Moog integration, exterior environment, and HUD.
Here I am constructing the networking, hardware, and closed-loop functions of the instrument panel: